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Walk-Through


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                                project
          Animated Internet Ads                Project Goals
                                               Each project begins with a clear description
                        Creating shape tweens to animate changes in shape and color
          Your client wants to create a series      is project incorporates the following skills:
          of ads to place on Web sites that     Creating classic tweens to animate changes in position and opacity  of the overall concepts that are explained
          are used by existing and potential
          customers.    ey have asked you     Adding text to a Flash movie
          to create a short animation rather     Adapting   le content to match di  erent   le dimensions  in the project; these goals closely match the
           than just a static image, in hopes of     Using a Flash project to manage assets for multiple   les
           attracting more attention when the
           ad appears in a browser with other     Publishing a   le to SWF for distribution
           content.                            different “stages” of the project workflow.
                                      Project Meeting  Flash includes prede ned templates for most of
                                        We’ve provided you with our logo and an
                                       client comments  image that we want to use in the ads. Since   art director comments  the common ad sizes, so that’s the easiest way   The Project Meeting
                                        these are going to be placed into a variety of
                                                       to start the  rst  le.
                                        Web sites, we want some kind of animation
                                                       I want you to animate di erent aspects of the
                                        that might help catch a user’s eye.
                                                       client’s logo over the course of the animation.
                                        Most of the sites where we’re planning on
                                                         e kayaker is ideally suited to move across the
                                                                            Each project includes the client’s initial
                                        advertising use standard ad sizes. I’m not sure
                                                       stage. He should paddle across the stage while
                                        exactly which sizes we’re going to purchase,
                                        but we do like the rectangle and square shapes
                                                       pause and wait until the tagline appears, then
                                        better than the narrow banners.   the sun rises. Halfway through, he should   comments, which provide valuable
                                                       move the rest of the way across while the image
                                        We might decide on some of the other options   gradually appears in place of the sunrise.
                                        later, but we’d like to get started with three   After you create the initial ad, you can use
                                        common sizes:  several built-in techniques to repurpose the   information about the job. The Project
                                        •  300  250 pixels  content for other sizes. You should also take
                                                       advantage of the Project panel to manage assets
                                        •  336  280 pixels  that will be used in more than one  le, so it
                                        •  250  250 pixels  will be easier to make universal changes in any   Art Director, a vital part of any design
                                                       of the shared assets.
                                                                            workflow, also provides fundamental
                                                                            advice and production requirements.
                                                       To complete this project, you will:
                                                       project objectives    Create a  le based on a template
                                                         Create a shape tween
                                                         Tween an object’s color
                                                         Create a classic tween
                                                         Tween an object’s opacity
                                                         Stop the animation timeline
                                                         Create and control a text object  Project Objectives
                                                         De ne font embedding  Each Project Meeting includes a
                                                         Control object stacking order
                                                         Create a Flash project
                                                         Scale content to document properties  summary of the specific skills required
                                                         Edit a shared symbol
                                                         Publish  les to SWF  to complete the project.
                                                Real-World Workflow
           Stage 3  Creating Frame Animations   Projects are broken into logical lessons or
           The basic underlying premise of animation is that objects change over time — from complex
           transitions in color, shape, and opacity to moving a character to a new position. The most basic type
                                                “stages” of the workflow. Brief introductions at
           of animation is to simply replace one object with another at specific points in time; you will create this
            type of animation in this stage of the kiosk project to make it seem like the girl is talking.
             Repositioning or replacing objects on successive frames results in the appearance
                                   The term playhead is
            of movement when you watch an animation; in reality, your brain is being fooled —   Note: video were shown on   the beginning of each stage provide vital foun-
                                   a throwback to the days
            you’re simply seeing a series of images flash before your eyes (hence the application’s
                                   when animation and
            name). Your brain thinks it’s seeing movement, when in fact it’s simply processing a
                                                dational material required to complete the task.
            series of still images displayed in rapid succession.
             To make an animation appear to run continuously, you can loop it so it starts
                                   machines. The playhead
            over at Frame 1 after reaching the last frame. (In fact, as you will see, looping is the   physical tape-reading
                                    is the component under
            default state of an animation; you have to use code to prevent the timeline from
                                    which the tape moves,
                                    and the tape is read by
             To create animation, you need to understand several terms and concepts:
            automatically looping in the exported file.)
                                    the player. By sliding
             •  The Flash Timeline panel shows a visual depiction of the passage of time.
                                    the tape back and forth
              Each fraction of a second is represented by a frame (the rectangles to the right
              of the layer names). The playhead indicates the current point in time, or the
                                    an animator could make
                                    a movie run forward and
                                               Organize YOur LibrarY with FOLders
              frame that is visible on the Stage.
              •  The number of frames in one second (called frames per second, FPS, or   underneath the playhead,   Library folders work the same as layer folders; they help you organize and structure
                                    backward.
               frame rate) determines the length and quality of the overall animation. New
                                              complex files. Movies often contain dozens or even hundreds of assets — and the
               Flash files default to 24 fps, which is the standard frame rate of most film movies in the United
                                              more complex a movie becomes, the more useful it is to clearly organize those assets.
               States (although HD formats range as high as 120 fps). Animations only for the Web are
                                              Although this step isn’t strictly necessary, it is always a good idea to organize your work
              •  A keyframe indicates the point in time at which something changes. If you want to change   so you can more easily organize your thoughts and processes going forward.  Step-By-Step Exercises
               commonly developed at 15 fps.
                                                1.  With atrium_kiosk.fla open, expand the interface.ai folder in the
               something, you need to insert a keyframe at the appropriate moment on the timeline.
                                               Library panel.
              •  Regular frames between keyframes have the same content as the preceding keyframe.    2.  Click the Illustrator Symbols folder (inside the interface.ai folder) and drag   Every stage of the workflow is
                                               down to the empty area at the bottom of the panel.
                                               This moves the Illustrator Symbols folder to the first level of the library. The symbols,   broken into multiple hands-on,
                                               which are placed on the Stage, are not affected by the move.
               Add StreAming Sound
             Unlike the event sounds that you used in the previous exercises, stream sounds play   Note:  Click a column   step-by-step exercises.
              as soon as enough data is downloaded (called progressive downloading) to the user’s
                                     Because stream sounds
              computer. Stream sounds cannot be saved on a user’s computer; the sound file must be
                                                                  heading to sort
                                     are typically larger files
                                                                  library items by
              redownloaded every time it is played. Stream sounds are linked to the timeline, which
                                                                  that category.
              means they stop playing if the timeline stops (i.e., they are “timeline dependent”).
                                     more data and larger file
                                                      Symbols folder to the
                1.  With atrium_kiosk.fla open, add a new layer named Talking immediately   (longer sounds equal   Drag the Illustrator
                                     size), the quality of these
                                                      empty area at the bottom
                                     sounds might be poor
                                                      of the panel to move it out
                                     for users who have slow
                                                      of the interface.ai folder.
                above the Mouths layer.
                            The empty circle indicates
                            that no content currently
                            resides on the keyframe.  Internet connections.   The highlight shows that
                                                      the folder will be moved to
                                                      the first level of the panel.
                             The filled circle indicates                          Visual Explanations
                             that some content exists                Note:
                             on the keyframe.    3.  Double-click the Illustrator Symbols folder name to highlight the name.   If your Library panel
                     By default, the first frame   Type buttons to change the folder name.  is too short to show an   Wherever possible, screen
                    of every layer is a keyframe.                    empty area below the
                 2.  Select the Frame 1 keyframe of the Talking layer.  current assets, Control/  shots are annotated so you
                                                                     right-click any of the
                                                                     existing first-level assets
                                  Project 2: Talking Kiosk Interface  105   4.  Click the start_over button symbol icon and drag it into the Buttons folder.  and choose Paste. The
                                                                     pasted symbols are pasted
                                                                     at the same level as the   can quickly identify important
                                                                     asset where you Control/
                                                                     right-click.
                                                                                  information.
                                                5.  Double-click the interface.ai folder name to highlight the name. Type
                                               component artwork to change the folder name.
                                                                 Project 2: Talking Kiosk Interface  95
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